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Refering back to the Twix commercial Nadeen mentioned in her post, I havent seen the commercial so I was curious to see it, its a pretty interesting concept, also visual interpretation, they even feature a game on their website where in order to "get the girl" you go through cinematic-like scenarios pausing everynow and then to pick a different scenario, you should be both lucky and "experienced" to select the right scenario to "get the girl"
each interruption here is a turning point, a branching plot for two scenarios, one desired and the other is, well, terrible if you really wanted to "get the girl"!
so do we interrupt randomly towards a rather anarchist state, or do we interrupt "to get the girl"
so far we've been interruption experimentally, this is probably the essence, though with a target at the back of our minds, but there's also this margin for liberating these experiments from a specific goal, so our game is more of a "get 'a' girl" instead of "get 'the' girl"
khaled
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